

The kids have discovered that Key House is full of secrets: among other secrets they have discovered supernatural keys scattered around the grounds that have bizarre and mind-blowing powers: such as the ghost key which allows the user to separate their spirit from their body for a time and observe others on the grounds invisibly and silently. They are a mother and their three kids: Bode, Tyler, and Kinsey, the father of the family murdered not long ago by a teenager who then escaped from a mental hospital and tried to kill them all again in Lovecraft with supernatural assistance from a mysterious and powerful enemy that has a history with Key House. In the previous volume, the Locke family move to Key House, an old family estate in Lovecraft Massachusetts.

The individual issues that make up the collection were published between January-June 2009. With Locke & Key Volume 2: Head Games, Hill and Rodriguez present another five star collaboration.Locke and Key Volume 2: Head Games is a collected group of comics written by Joe Hill and illustrated by Gabriel Rodriguez and published by IDW publishing. His ability to display human emotions so effectively is amazing there is never any question as to what the characters are thinking or feeling. The placement of panels, the focus of certain elements in the panels, and the color and style of the art in general is often original and always perfect for the story. Rodriguez contributes immensely to the flow of the narrative, as well as telling much of the story with the art. Head Games is a much less gruesome tale, more fantasy than horror, than the previous one, and reads just as quickly and smoothly. The fiendish enemy is so full of personality that he puzzles and charms the reader, just as he does to the Locke family. Supporting characters, such as Ellie and Rufus, are fleshed out well and become important to the reader.

The Locke children are well rounded characters with believable reactions and emotions. He continues to tell back story and currently story simultaneously with no glitches. The volume ends with some questions answered and more questions posed-and with the reader eager to read the next installment. Ty and a reluctant Kinsey include their new friend Zach in on this discovery, never realizing that doing so is creating more danger for them, their family, and the residents of Lovecraft. The discovery of what the key opens is stranger still.

The youngest, Bode, has found another strange key. The story of Locke & Key Volume 2: Head Games follows the Locke children from volume one (Welcome to Lovecraft) and picks up right where that volume ended.
